The Cast of Red Centre by Night

A story told in three parts, each with a distinct point of view: Camarilla, Second Inquisition and Bahari. Learn about each group in our story as we search for the reason the heart of Australia is bleeding.

Continuing the very human tradition of telling stories, the Storyteller is integral to shaping our tale, balancing the intentions of the players and where their actions may lead the story. They also play many of the NPCs that the players encounter, make rulings on dice rolls and act as adjudicator in conflicts arising at the table.

Who stands between humanity and the evil in the world? Agents and operatives of the Second Inquisition certainly believe they hold back the forces of evil from destroying all humanity, but when one commits to fighting the evil in the world, how does one prevent also becoming evil?

Believing themselves to be the keepers of Kindred, the Camarilla upholds the Traditions, defining a code of conduct for vampires both within and without their sect. Upholding the Masquerade is of the highest importance to their continued survival. Can the Ivory Tower withstand the pressure of what is unfolding in the red centre of Australia, or will it fall?

Worshippers of Lilith can be from all walks of life. Whether human, vampire or other supernatural creature, they all hold the faith in Lilith as the first vampire and the divine primal feminine. Acting in direct opposition to anyone claiming Caine as the first vampire, followers of the Dark Mother raise Gardens or centres of worship, all in aim of bringing about a divine prophecy of the Rising Tides that will herald Lilith's return.

These talented individuals have given their voices and sometimes their faces to our story. As non-player characters, they are largely formed by the Storyteller, but our actors have input and help bring these integral story elements to life. Whether vampire, human or some other entity entirely, these characters flesh out our story and help the audience understand what is going on behind the scenes, offering clues and insights to important information the player characters may or may not uncover themselves.